Jump to content

Clothing land impact


GamerBoiAlan
 Share

You are about to reply to a thread that has been inactive for 4016 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

 If it's worn, Land Impact doesn't make any difference.  Your shirt won't affect the prim count in the sim it's on unless you rez it on the ground.  If the shirt is so complex that it has a L.I. of 24, though, you may have trouble getting it to appear properly in world.  Customers may find that they are standing around looking gray or partly invisible while their graphics cards chug along, trying to render the shirt. If nothing else, you can start by reducing the number of vertices in your mesh.  Let textures do more of the work of shading folds and wrinkles.

Link to comment
Share on other sites

Oh.  That's different.  Well, if it were my store, I think I'd set all LODs but the High-LOD to zero vertices, on the theory that nobody is going to have to see the model from very far away anyway.  Then apply the simplest Physics model you can make, since you don't have to worry about how people collide with it.  That should reduce the physics cost quite a bit. 

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4016 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...