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Standard sizes and Maya 2013


Napili Sands
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Hi,

I got a standard avatar sizes file at sl mp  SL Standard sizes

 I'm using Maya 2013. The included Maya files are useless, because they are dependent on vray and turtle plugins, but the .fbx file seems to load, however, the skeleton looks messed up like this:     maya 2013 skeleton.jpg   

Is there some way to fix this or some other place I can get a set of SL Standard sizes for Maya 2013?

TIA

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you can change the display settings for the skeleton. In order to change its look and switch away from this stick-type.
(http://autodesk-maya.wonderhowto.com/how-to/control-joint-display-size-maya-197109/)
Or you can grab skeletons from here:
http://blog.machinimatrix.org/wp-content/uploads/2011/12/SL-avatar-rigg.dae
(rightclick and save , then import the DAE into Maya) might be you need to lower the joint size of the bones on this one.

Another solution:  use wiz daxters SLAV  SLAV Maya to get the default skeletons (be aware only the paid version supports custom avatars  and other features)

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