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3 NeutralAbout Napili Sands
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DJ Board Display Not Working Properly
Napili Sands replied to Glad Gaffer's topic in Second Life Server
Turn out the updater message is misleading. " If your version is older than 2.8: " should now be " If your version is 3.5 or older: " now. We had to take it to the shop updater. The website started working again and we were able to get instructions.- 197 replies
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Napili Sands started following DJ Board Display Not Working Properly
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DJ Board Display Not Working Properly
Napili Sands replied to Glad Gaffer's topic in Second Life Server
Got the SHX updater, Trying to update board, but it's not working Product: 'SHX-SRC-F200', PID: 2900, GID: 2900, Version: 3.3 22:43] SHX-SRC-Receiver update to 3.5 - SRC-F200: Searching... [22:43] SHX-SRC-Receiver update to 3.5 - SRC-F200: Starting update, please wait... [22:43] SHX-SRC-Receiver update to 3.5 - SRC-F200: Product is not the right version or type. Check that the updater is in the dead center of the product you want to update. If your version is older than 2.8: Goto the SHX Main shop and rez your Receiver on an update station to exchange it for a new one. SHX main- 197 replies
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" MIstahMoose wrote: you should go : Edit ---> delete by type ----> history. Did not make a difference. Model still imported to SL in the :"T" pose
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I'm not quite sure what you mean by "apply the skeleton first".
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I rigged a skin shape, then used the armature to pose it. I was also able to do it by selecting the skeleton hierarchy, then the mesh, and parenting them. The skeleton dissapeared, there was no longer an option to include skin weights during upload.
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Hi, I'm trying to make a posed mesh statue in Maya. I got my skin bound to the skeleton and posed it the way I want. When I upload it, if I include skin weights, the preview shows the correct pose. After I rez it, it goes back to the T position. If I don't include skin weights it only shows the T position. Detaching the skin in Maya results in it going back to the T position. My question: How can I lock the skin in position so it keeps the pose?
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Trigger couples animation when touching worn attachment
Napili Sands replied to Napili Sands's topic in LSL Scripting
What I'm trying to do is trigger a couples animation (two avis, (one myself) two animations synced) without sitting on a prim, just by the other avi touching my attachment. -
You can only have one timer for each state in the script. You'll have to keep track of the time in one timer and set/check a flag when it's time for each event, then reset the flag.
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Trigger couples animation when touching worn attachment
Napili Sands posted a topic in LSL Scripting
I'd like to start a couples animation when someone touches an attachment I'm wearing. Is this possible? Is there an example script I could adapt? TIA -
No-copy objects I had rezzed in a private sim are dissappearing, gone, vanished without a trace. This is at least the second time this has happened. First, my DJ board, which I had rezzed over two years ago just dissapeared. Then my Intan couples dance ball vanished without a trace. It was loaded with almost L$30k of dances and animations, most all no-copy. It's been rezzed for over 5 years. In both cases, they were not in my lost+found or anywhere else in my inv, not shared or deeded, nobody has rights to edit my objects, either. No trace using Area Search or Pathfinding. LL tech support say
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Losing no-copy objects rezzed long ago
Napili Sands replied to Napili Sands's topic in Second Life Server
No-copy objects I had rezzed in a private sim are dissappearing, gone, vanished without a trace. This is at least the second time this has happened. First, my DJ board, which I had rezzed over two years ago just dissapeared. Then my Intan couples dance ball vanished without a trace. It was loaded with almost L$30k of dances and animations, most all no-copy. It's been rezzed for over 5 years. In both cases, they were not in my lost+found or anywhere else in my inv, not shared or deeded, nobody has rights to edit my objects, either. No trace using Area Search or Pathfinding. LL tech support say -
Element is invalid when combining mesh in Maya 2013
Napili Sands replied to Napili Sands's topic in Mesh
Thanks ti the Firestorm wizards, the fix is: Goto Advanced menu with CTRL+ALT+D Then Advanced -> Debug Settings -> MeshImportUseSLM -> Set to TRUE. No more Maya mesh upload errors (so far) -
Element is invalid when combining mesh in Maya 2013
Napili Sands replied to Napili Sands's topic in Mesh
It looks like the issue here acutally is a Firestorm problem, since the LL viewer works fine uploading the basic test file. I opened an issue on the FS Jira -
Element is invalid when combining mesh in Maya 2013
Napili Sands replied to Napili Sands's topic in Mesh
This certainly was a learning experience for me. Before this, I thought the DAE file processing was all done by the server. I'm now uploading all my mesh using only the latest official viewer. Nothing has failed yet and I'm having no problems texturing my uploads. I add a new material for all groups of polygons, never exceeding 8. Looking at my polygon creation settings, I see "Create UV map" is selected for all. -
Element is invalid when combining mesh in Maya 2013
Napili Sands replied to Napili Sands's topic in Mesh
My sample file above fails to upload using the latest Firestorm. The official SL viewer does seem to accept it. The SL viewer also accepts my work in progress and it seems to cost less to upload. Resetting my preferences doesn't seem to reset the options for creating polygons or Combining. I usually put a large cube around my jewelry and give it a new material, then set it to transparent. Thanks for your help.