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New Medieval Roleplay Sim Opening - Grand Opening Weekend March 15th - 17th


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Join Us! GRAND OPENING WEEKEND March 15th - 17th 2013 Currently Open House! Feel free to come explore at your own pace.

The Kingdom of Ambrose is a medieval fantasy 18+ rp where the players decide the factions, decide the outcomes, and participate in monthly epic sim-wide quests. Legend says the ruins at the center of the island are those of a city once held in the sky by great magic artifacts. How this land is rebuilt is up to you, what secrets lay hidden?

Most fantasy races are accepted, we welcome humans, elves, fae seelie and unseelie, and others. We are not furry friendly, lycans may be accepted but can not be cartoonish.

Come roleplay with us!

http://maps.secondlife.com/secondlife/Ambrose/184/252/25


--- More Info --

Ambrose Means Immortal.

One of the things that makes the Kingdom of Ambrose different, is that it begins with a town that is only 15 years old, the ruins of a castle, and a curse. The De'Marinae family, a noble family from the mainland coast owns the island of Ambrose. The tale's say that once many years ago, the ruins of the castle now in the crater at it's center was part of a kingdom in the clouds.

The De'Marinae family have been attempting to rebuild the island despite it's curse and return it to it's former glory as one of the richest shipping and trade locations in the Crystal Sea. The curse is supposedly only able to be lifted from the land if the 7 crystals of power are found and restored to the lost alter. Once restored the prophesy states that "The once and future Queen and her followers..." will be able to channel the power of the crystals and restore the city of Ambrose to the sky.

The settlers of "New Ambrose" are terrified of the castle ruins, reporting strange lights and eerie noises. Explorers of the island have documented numerous caves, including some with strange underground ruins of some lost civilization. Ruins from the previous inhabitants have been used to rebuild parts of the city. Despite the quaint new city, many feel unsettled by the island itself, often commenting on feelings of dread and of being watched.

This land will change and evolve with the actions of the players.

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