Soren Landfall Posted February 21, 2013 Share Posted February 21, 2013 So Me and some buddies have gotten together to make some outfits for SL using rigged mesh recently and I just finished rigging one outfit in particular that I'm very proud of. The only issue is that when i wear the outfit, my eyes suddenly bug out of my skull! I've tried deformer fixes and tried changing my mesh shape some, but to no avail. Has anyone encountered this issue or have any knoweldge on how to fix this? Link to comment Share on other sites More sharing options...
Monti Messmer Posted February 21, 2013 Share Posted February 21, 2013 Hi, have you checked - export only selected ? The default shape, often used to create mesh, has eyes (and more) injust hidden. Pressing Alt-H and u´ll see. Else thats one for the blender nerds ;-) (If you are using blender, helpful information - Software + version + exporter used) Monti Link to comment Share on other sites More sharing options...
Soren Landfall Posted February 21, 2013 Author Share Posted February 21, 2013 Actually, I did do that, and reuploaded a few times. The only thing is, Eyes didn't show up in the upload at all. Whenever I've accidently forgotten to check that, everything else is included from my mesh objects to the avatar I use for rigging. Seeing that it didn't show up in the uplaod tells me that it's not the model itself. I've also noticed that removing the outfit fixes nothing, and that my head still suffers from the eye pop. I'll experiment around adn see if I can figure it out. Link to comment Share on other sites More sharing options...
Soren Landfall Posted February 21, 2013 Author Share Posted February 21, 2013 well, my theories didn't work. Something with the Rig itself is causing my eyes to completely derp out. Link to comment Share on other sites More sharing options...
Soren Landfall Posted February 21, 2013 Author Share Posted February 21, 2013 Well I think I solved the issue ; Apparently the rig keeps changing my Eye depth. Maybe it's serverside lag that causes this issue. Hopefully, i don't have to make a habit out of changing my shape back. Link to comment Share on other sites More sharing options...
Gaia Clary Posted February 21, 2013 Share Posted February 21, 2013 2 possibilities jump to my mind: Do you import with joint offsets ? Do NOT do this unless you really MUST use them, that is: When you have edited your rig. Take care that the eye bones are completely unweighted. Unless your character has its own eyes. In that case ensure that the eye bones are only weighted to the eye meshes (left eye-bone to left eye-mesh, right eye-bone to right eye-mesh) And take care that no other weights influence the eyes. Of course it could be something different. I am just guessing. 1 Link to comment Share on other sites More sharing options...
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