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Textures on model from Sketchup, incorrectly placed on SL.


Katrina Schilling
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Last I looked at Sketchup, it has no UV mapping tools.  It automatically creates the UV layout as you go, which makes texturing a nightmare.  (It also automates topology, which sends your poly count through the roof, but that's another subject.)

To fix the problem, bring the model into a proper modeling program (Blender, Maya, Max, etc.) or a stand-alone UV mapping program (DeepUV, Unfold3D, UVLayout, etc.), and give it a proper UV map, so your textures will fit.

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