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Problem With Texture Baking in Blender


buubbleguum Emerald
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First off I'm not posting this in the right section of the forums, but I need help with blender and this is where I would usually turn. 

I've been following a tutorial to make a pair of seamless shorts. It involves using two different UV maps and then baking the texture that is created using one map onto the standard SL UV maps that clothing creators use. You can find the tutorial here!! I was able to use this tutorial on a pair of pants I created in the past and it worked fine, but now no mater what I do, when I bake the texture it is always rotated 90 degrees. Here are some pictures to give you a better idea.

These are the shorts on the custom UV:

asdfagah.png

 

and the shorts after I try to bake them on the SL UV:

 

BlenderProblem.png

 

If anyone knows what I'm doing wrong or any way I could fix this it would be appreciated :)  

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