Ozzy Knave Posted January 25, 2013 Share Posted January 25, 2013 hello i tryng to rig this model to my sl avatar http://thefree3dmodels.com/stuff/characters/ninja/14-1-0-358 but its not working the skeleton arms are in the middle and the model arms are down !how can i rig this? Link to comment Share on other sites More sharing options...
Monti Messmer Posted January 29, 2013 Share Posted January 29, 2013 Hello, simply don´t :matte-motes-wink-tongue: The 3d file is not any problem but the avatar is made after game that would bring you in conflict with copyright. If you however only want to use this for yourself, no sale, no giveaway .... Edit the pose until it matches the SL rig or vice versa. Monti Link to comment Share on other sites More sharing options...
Gaia Clary Posted January 29, 2013 Share Posted January 29, 2013 In principle you wil need to temporary change the rest pose from T-Pose to A-Pose, then rig your model and switch back to T-Pose. The principle workflow is: Fetch the avatar rig pose the rig to A-Pose Make that pose your new Rest Pose Rig the mesh Pose the mesh back to T-Pose Apply the armature (which freezes the current pose into the mesh) Switch the rig back to T-Pose rig the T-Posed mesh again (now to the T-Posed skeleton An alternative would be to modify the mesh into T-Pose then rig to the T-Posed Skeleton. I guess the above procedure can be applied in all other 3D editors. I know for sure that it works in Blender. Link to comment Share on other sites More sharing options...
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