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rigging mesh to avatar


Ozzy Knave
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Hello, simply don´t  :matte-motes-wink-tongue:

The 3d file is not any problem but the avatar is made after game that would bring you in conflict with copyright.

If you however only want to use this for yourself, no sale, no giveaway ....

Edit the pose until it matches the SL rig or vice versa.

Monti

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In principle you wil need to temporary change the rest pose from T-Pose to A-Pose, then rig your model and switch back to T-Pose. The principle workflow is:

 

  • Fetch the avatar rig
  • pose the rig to A-Pose
  • Make that pose your new Rest Pose
  • Rig the mesh
  • Pose the mesh back to T-Pose
  • Apply the armature (which freezes the current pose into the mesh)
  • Switch the rig back to T-Pose
  • rig the T-Posed mesh again (now to the T-Posed skeleton

An alternative would be to modify the mesh into T-Pose then rig to the T-Posed Skeleton.
I guess the above procedure can be applied in all other 3D editors. I know for sure that it works in Blender.

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