MasterDiabolique Posted January 17, 2013 Share Posted January 17, 2013 Hello everyoneI have this little annoying problem that is bugging me for quite some time. I wanted to start making mesh furniture models and some other things as wel, i'm fairly proficient with 3ds max so that was my modeling program of choice. I got down the separating the faces/materials to up to 8 materials on a single object, so it all works fine. Now, for example today i made a sofa... Textured it all nice with separate materials, unwraped UVW and baked in the texture for it.. uploaded the mesh to the beta server and just dragged and dropped the texture from the inventory onto it and it all looked FINE. Then i uploaded the SAME mesh with firestorm (perhaps theres conflict?) and put the SAME texture there and it looked alllllll over the place. What am i missing? I'm not sure if i missed a step along the way... it would be VERY VERY VERY appreciated if someone could do a step by step quick guide of how to succesfully export/import mesh from 3DS max over to SL... or point me to a guide you know about.Thank you in advance :)Diabolique Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted January 17, 2013 Share Posted January 17, 2013 MasterDiabolique wrote: it would be VERY VERY VERY appreciated if someone could do a step by step quick guide of how to succesfully export/import mesh from 3DS max over to SL... or point me to a guide you know about. Wiki About the difference between the LL viewer and Firestorm, for mesh uploads I always use the latest official release by LL. From what I've heard Firestorm gives issues every now and then, some of the the most anti-LL viewer people use the official one for mesh uploads. 1 Link to comment Share on other sites More sharing options...
MasterDiabolique Posted January 18, 2013 Author Share Posted January 18, 2013 Thank you for your reply I was just wondering if there is anything special when exporting the mesh from the 3DS max, i've read tha articles all over the place so i might have missed something. It seemed so far that it depends on how i export it into SL. Any ideas? Thank you. Diabolique Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted January 18, 2013 Share Posted January 18, 2013 All there is to know about exporting unrigged mesh is in the very first section of the wiki, the part with the version numbers. Different versions (of the autodesk fbx plugin) give different results. The 2011.3 version should work for all 3ds Max versions up to 2011, the 2013.2 or 2013.3 should work with 3ds Max 2012 and 2013. Read the part about the material and object names for the 2013 plugin, although as far as I know if these cause issues, you won't be able to upload at all. Going by the fact the LL (Beta) viewer showed no issues with your model (Did you use the beta viewer? I now read you used the beta grid, but you don't say what viewer), I'd blame Frestorm. Another possibility, although less likely, is the dae conflict is solved in the beta release. Without knowing the version number of 3ds Max and its fbx plugin and without knowing if the official release of the viewer lets you upload without issues, it's a bit hard to say anything specific. Link to comment Share on other sites More sharing options...
MasterDiabolique Posted January 18, 2013 Author Share Posted January 18, 2013 Thank you for all the response and i appreciate the help, yes i haven't noted properly i WAS using beta viewer as well. Going to experiment some more on the subject as i switched to newer version of 3ds Max (2013) and hopefuly it will help with uploading meshes on regular LL viewer. Thanks again Diabolique Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted January 18, 2013 Share Posted January 18, 2013 Make sure to use the 2013.2 or higher fbx plugin. As far as I can remember my 3ds Max Design 2013 came with 2013.2 as default exporter, but 3ds Max 2013 had an older version. Versions 2013.0 and 2013.1 won't work. Link to comment Share on other sites More sharing options...
MasterDiabolique Posted January 20, 2013 Author Share Posted January 20, 2013 hmm i installed the newest version of FBX plugin, now it works perfectly...the only issue i'm having is that texture i make for it is too dark in world... guess i need to fiddle with it some more. Thank you for all your help, really appreciated Diabolique Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted January 20, 2013 Share Posted January 20, 2013 You're very welcome and yes fiddling with the render settings and post production enhancements can take just as much time as making the objects. Link to comment Share on other sites More sharing options...
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