Aika Toxx Posted January 4, 2013 Share Posted January 4, 2013 Link to comment Share on other sites More sharing options...
Dilbert Dilweg Posted January 4, 2013 Share Posted January 4, 2013 From looking at the model in both pics. You can clearly see the top model has more quads and closer togethe than below So naturally the top image will appear to be smoother than the bottom..... Maybe this video will help http://autodesk-maya.wonderhowto.com/how-to/smooth-and-shade-angles-maya-287540/ Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted January 4, 2013 Share Posted January 4, 2013 Aika Toxx wrote: when i check smooth i couldn't upload to sl cause it was too much big big big... No idea how all the things are called in Maya, but I'd like to believe your "smooth modifier" has the option of entering a number for "iterations" (maybe "steps", "amount", "smoothness" I don't know). With a single iteration, every quad will be split into four quads. If that results in an object SL can't handle, unfortunately, it's back to the drawing board with your hair. Looking at your model, chances are you set the iterations simply too high, that should be an easy fix. Don't forget to delete history after using the smooth modifier or it might not be recognised by the dae exporter. Link to comment Share on other sites More sharing options...
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