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llRequestURL - Only one needed for all scripts / objects / AVs ???


Malestorm1488303118
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By chance I discovered that after I successfully execute a llRequestURL, any script in any object owned by any AV in that sim can issue HTTP Requests against the server.    This seems to open up all sort of security issues.    My question is, is this feature working as intended?              

I have read through all the messages in this forum concerning securing HTTP Requests, but was wondering which approach to securing HTTP requests gives the best results for the effort?

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A HTTP server is just that.  A server.  ANY client can connect to it.  What the server DOES in response to those requests is up to the person implementing the server.

 

llRequestURL() just requests a server URL for the automatic sim HTTP server to respond to, and assigns a specific UUID key to identify requests as being for/from that URL and script.  What that script does with any requests to that URL (i.e., authentication, encryption/decryption, etc.) is up to the scripter.

 

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