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Best fix(es) for SIM CROSSING of objects / vehicles


Restless Swords
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I know there are ever-ending problems of scripted objects, especially vehicles, doing sim crossings,

- I have a simple BOX as a test vehicle, breaks/stops at sim crossing and I need to stand/sit to get going again

- it has VERY few primitives, and I am wearing almost no objects or scripts (very few)

- it was moving reasonably slow, but of course need to keep some momentum to get across

 

What and the main things the vehicle script needs to do?

a) I assume detect a sim edge coming up (how close before special  actions?)

b) what is a reasonable safe  max crossing speed ?

c) what actions do the script need to perform? and with what timing?

d) what additional actions at 4-way corners compared  to 2-way edges ?

 

Any and All suggestions appreciated.

 

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Sim crossings are all handled by the servers; I haven't seen any special tests or procedures for sim crossing in a little scooter I have that crosses sim borders quite well (it's the only vehicle use that I can read the scripts in so I dont know about more complicated vehicles.)

Have you tried crossing into different sims? If you're trying to cross a sim border into a full lot or one with public access off you'll have problems.

You might try taking a look at the scripts in the "Kart 1.0" vehicle that's in your Library - it's nothing fancy but it will show how a basic vehicle script works.

 

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