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Rigged Mesh Parsing Error Log file


lonumirus
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Hi, I am working on a rigged cloth mesh and it looks skinned in 3dsmax. However in the SL upload preview I am getting a parsing error. I have checked the log file and this is what it show:

2012-09-04T18:29:33Z INFO: newview/llfloatermodelpreview.cpp(1540) : LLModelLoader::doLoadModel: Collada Importer Version: 1.4.1
2012-09-04T18:29:33Z INFO: newview/llfloatermodelpreview.cpp(1550) : LLModelLoader::doLoadModel: Dae version 1.4.1
2012-09-04T18:29:33Z INFO: newview/llfloatermodelpreview.cpp(2584) : LLModelPreview::verifyCount: Error: (expected/got)1089/1084verts

Does this mean some of my verts are missing?
Any idea how to fix this?

Thanks,

Lonu

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Thank you so much for the quick response. :) Found it and tryn to fix it. 
Cheers,
Lonu

 

EDIT: I have managed to find out the missing verts and assign them correctly. I dont get any parsing errors now. But I am getting a new error when I press Calculate in the Upload Preview:

"Mesh failed to upload: Instance exceeds 64.0m in scale . Upload_InvalidAsset."

 My Collada file is 351kb so I dont think its a size problem. My mesh is scaled to the default SL avatar. So what does this 64.0m scale mean??

Also I have checked the post mentioned earlier for fixes for this error, but I think this is not there.



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