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3d studio max and second life. Solved it.


NicholasCharon
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Okay so I will completly edit this post:

 

After trying all different exporters for 3ds max 2011, getting an exploding mesh, with polygons all over the place. Pelvis area at the head and left side to the right etc. I realised that when you export your model from 3ds max as a .DAE and open the file to add the bones, you need to keep the bones already there untouched and add the remaining bones after.

 

Never realised this could have been it, fixed my issue ive been having the past 14 days. Finally!

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NicholasCharon wrote:

 

I realised that when you export your model from 3ds max as a .DAE and open the file to add the bones, you need to keep the bones already there untouched and add the remaining bones after.

Yes the one big drawback of 3ds max and SL mesh.

Before you or anyone else runs into issues like this, or before you go through the process of explaining how to add the bones, there's a wiki on how to get your 3ds max object into Second Life:

SL Wiki

The bones issue is also adressed there.

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