Jump to content

Mirror Help, please


Spinell
 Share

You are about to reply to a thread that has been inactive for 4334 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Still getting used to a few of the modifiers in Blender 2.6, and the one that's giving me a bit of a hard time is the mirror modifier.

Why? Well, you see the mesh looks fine in edit mode, with all the vertices merged with each other, all nice and stiched together. But whe I go into object mode, the mirror part is not "glued" to the other half. I just don't know what's goin on or how to fix this, since it looks fine in edit mode.

Here is my modofier stack:

Armature (it's a rigged mesh)

Smooth (can't be the problem here, can it?)

Mirror (Y axis; options: merge, clipping and vertex groups enabled; merge limit: 1mm)

Solidify

 

A little help fixing the problem please? ;)

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4334 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...