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Strange shape in world


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That is the default map for a 32x32 sculpt map that appears when you first add a mesh. (Don't ask me why it's that shape). You get it when you add, for example, a 16x16 plane, or a 4x4 plane with 2 levels of multires. Presumably you omitted the essential step of baking the sculpt map and therefore saved that default map. You do the bake activating "Bake sculpt meshes" on the "Render" menu. That will generate the proper sculpt map which you can then save. If you want to check before uploading the map, just re-import it into Blender; File->Import->Second Life Sculptie. (I have assumed you are using 2.49b).

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Depends on the settings when you bake. Default is to bake so that the sculpt fills the whole bounding box. That is most accurate because it uses the full 0..255 possible positions on each axis, but you have to stretch to the right dimensions inworld. By the way, that curvy shape looks like you used 2 steps of Catmull Clark subdivision. If you want the sharp shape from your original post, use simple subdivision instead, or no subdivision. If you use no subdivision, you will have to be careful with making sure the important edges stay there at lower LODs.

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