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Object not staying transparent


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I've made a thrower of sorts with a basic mouselook gun script. The thrower itself is 50% transparent with 0% transparent sculpted bits with it. But when you go into mouselook and throw it, the 50% transparency goes to 0%. Why is it doing this, and how can I make it retain it's transparency?

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Hard to tell, but I suspect it's the script -- many guns are set up to be invisible in your hand until you're ready to fire them (which they assume you are if you go into mouselook).   If you take a look in your script for llSetLinkAlpha(LINK_SET,1.0,ALL_SIDES), that's the command that will be doing it.  

Anyway, I would look for anything about llSetLinkAlpha and comment it out.   Or ask a friendly scripter to help.

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