OniFace Posted April 16, 2012 Share Posted April 16, 2012 I've made a thrower of sorts with a basic mouselook gun script. The thrower itself is 50% transparent with 0% transparent sculpted bits with it. But when you go into mouselook and throw it, the 50% transparency goes to 0%. Why is it doing this, and how can I make it retain it's transparency? Link to comment Share on other sites More sharing options...
Innula Zenovka Posted April 16, 2012 Share Posted April 16, 2012 Hard to tell, but I suspect it's the script -- many guns are set up to be invisible in your hand until you're ready to fire them (which they assume you are if you go into mouselook). If you take a look in your script for llSetLinkAlpha(LINK_SET,1.0,ALL_SIDES), that's the command that will be doing it. Anyway, I would look for anything about llSetLinkAlpha and comment it out. Or ask a friendly scripter to help. Link to comment Share on other sites More sharing options...
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