JohnathanMacBride Posted April 7, 2012 Share Posted April 7, 2012 I am sure this may have been answered elsewhere, I have searched google to no avail. I am trying to export linkset objects to import into Blender. Is there a way to convert the XML file to be readable by blender or perhaps import for editing? Link to comment Share on other sites More sharing options...
Dilbert Dilweg Posted April 8, 2012 Share Posted April 8, 2012 http://www.ogre3d.org/tikiwiki/OgreXmlConverter http://www.ogre3d.org/tikiwiki/BlenderImport This program can convert xml to mesh to be imported to blender and visa versa. not sure if it will work for Sl stuff. Edited to put correct link Link to comment Share on other sites More sharing options...
Dilbert Dilweg Posted April 8, 2012 Share Posted April 8, 2012 Sorry i got my links mixed up. I also added another link for the import Link to comment Share on other sites More sharing options...
JohnathanMacBride Posted April 9, 2012 Author Share Posted April 9, 2012 Thanks, I have also done some other research that suggests that an export would not be possible unless the other NURBS data can be read from the object and saved in a format that can be read by the 3d modeling program. Not sure where to go from here though. I'll check out those links. Link to comment Share on other sites More sharing options...
JohnathanMacBride Posted April 12, 2012 Author Share Posted April 12, 2012 I have found that exporting sculpt maps and importing them to blender with primstar allows me to save a group of them together as a mesh object, I have to figure out how to fix the seams now. Link to comment Share on other sites More sharing options...
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