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Turokhan Legion

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  1. just tried this script in one of my builds and it rotates the entire structure? Is there a way to make the prim with the script only rotate using this method?
  2. seems to be when a targetomega is executed, the invisible walls comes back. I created a door with llEuler2Rot, which doesnt cause the problem, but i want a smooth door...
  3. Hi All, I have a build, which is mostly mesh. I linked a few prims to it which cause issues with avatars not being able pass through the opening. So i changed the shape type from convex hull back to prim for the entire linked object and that fixed it. However, when i open a door via a script on the structure, the strange invisible wall comes back and when i edit the structure and cancel, I can pass through the build again... What is happening here and how can i address it? Cheers
  4. Are the gates using exp then? If not id like to know how it's done.
  5. Indeed, but you still need the user to accept experiences, whereas the gates do not, and that's what i am after.
  6. Have been googling teleportation without intervention, but really doing my head in.. can't find anything, anywhere. I have a door, that has a co-ordinate for the user (owner or guests) to interact with, which in turns throws up the Map using llMapDestination and you have to click on teleport.. how very 90's. I know the star-gates do it, but am looking for a solution such that when you walk through the door of one of my products, you are teleported to the position automatically as opposed to having to touch the teleport button on the map (makes it less fun for the user) Any help or snippets appreciated, i can adopt the code into mine, just need the function in order to teleport the agent who will collide with the door.
  7. Stumbled across this while trying to google teleportation without intervention, but really doing my head in.. I know the star-gates do it, but am looking for a solution such that when you walk through the door of one of my products, you are teleported to the position automatically as opposed to having to touch the teleport button on the map (makes it less fun for the user)
  8. Hi, Wonder if anyone can help. I have set my avatar to receive IMs when offline. But this appears to be randomally unticking itself. Why would this be happeing? Thanks in advance.
  9. Thanks for all the input guys. Turns out that this is a multiprim item... Damn linden and their archaic limits lol. One would of thought that these limits would be increase as technology advances, oh well
  10. The fact that it detects avatars and that list is forever changing, i cant see how theyve used mulit prims to account for this. It has to be on a single prim..
  11. Hi Guys, I am creating a tool that scans for objects and avatars etc but am struggling to overcome the limits. They are: Trunicating text when displaying lots of information.Changing colors of seperate linesNow i know this can be done on a single prim because a product called emDash currently does this. Each line shows a different color of text depending on the criteira and the text is never trunicated no matter how much data is displayed. Any ideas, this one is baffling me.
  12. This is interesting.. If i select object B from A, nothing happens at B. Yet if i activate object A in the other region and quickly teleport to object B before the timed email comes in, it works. So it works if im next to it??? Just for interest, object B doesnt belong to me nor is it a sim that i can manage. But it is linked to my systems. #baffled
  13. This is the method i'm using. Object A from sim 1 sends en email to either object B, C, D in sims 2,3,4 and so on. Destination objects receive the email and will perform a function. Problem that i have just noticed is that all the objects located in different regions, couldn't receive the email from object A, but testing those objects in the same region worked. So the email script is working for the receiver, but only inside the sim its in. Could it be perhaps that email scripted needs a reset every so often?
  14. Hi, Until now my current region is not sending llemails to objects in other sims, or the destination is not accepting it. It works if i email the objects residing in the same sim, but will not receive in another sim. I use this for my inworld servers for a product i sell and is vital that this works. Anyone come across this before, any fix? i just tested in a new sim and it works, so there is an issue my my region i guess. It has been restarted too.
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