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Elettra Gausman
Posts: 4
Registered: ‎10-05-2009
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Transparent back side in Marvelous Designer Clothes (rigged in Blender)

 

I'm using MD to make some dresses.

When I import them in SL I don't see the back of those (inside is transparent usually so no problem).

I see them good in Blender or in 3ds Max.

 

Anyone did solve this problem? I'm looking for a trick to avoid the transparent part.

I've yet tried to duplicate, flip normal, join then rigg... I see only an inverse mesh in the back.

Too many polygons perhaps?

Thanks in advance.

 

Pamela Galli
Posts: 6,819
Registered: ‎09-09-2009
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Re: Transparent back side in Marvelous Designer Clothes (rigged in Blender)

Reply to Elettra Gausman - view message

There was a thread about this a while ago -- a search might turn it up.

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Masami Kuramoto
Posts: 722
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Re: Transparent back side in Marvelous Designer Clothes (rigged in Blender)

Reply to Elettra Gausman - view message


Elettra Gausman wrote:

I've yet tried to duplicate, flip normal, join then rigg... I see only an inverse mesh in the back.


Rig first, then duplicate and flip normals. The order is important to make sure that the duplicate has identical vertex weights. Alternatively, you can apply a Solidify modifier with Thickness = 0 and Fill Rim = disabled.

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