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double sided texture on sculpt plane


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I know how I would do it, but I don't know if you're talking about sculpts or mesh and Blender or Maya or Lightwave or 3DS Max or ....

If it's mesh you're working with I think in any program you can copy the plane in place and flip the normals. No need to stitch anything, since Sl will break it apart on upload anyway.

btw, since a plane is one sided and the two sided view is merely a trick, UV mapping has got nothing to do with it.

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it's a sculpt, and im using maya. sculpts arent just as flexible as mesh and im having a little trouble because of that.. i made two planes, placed them for both sides but I need to merge them so it'll only take 1 prim in SL. once i merge them (im not sure if im doing that correctly), the texture will only display correctly at one of the sides

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