TrinityReclusive
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Help adding owner only to this script.
TrinityReclusive replied to TrinityReclusive's topic in LSL Scripting
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How to get trigger this script with chat msg
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Well somehow i have this wrong Help Please
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How can i add listen to owner only to this script?
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Ok what iam i doing worng here?
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Any way to get this script to turn off and on
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Help with Trigger with chat command
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How to make this script that works not just for owner?
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Help making this script owner only.
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Resolved Estate No Longer Around
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Help making this script owner only.
TrinityReclusive replied to TrinityReclusive's topic in LSL Scripting
Ah that did it. 👍 I was trying to add it in differently, However your way is far easier.. Just so no one else drives it away Smile. As for timer part yes i understand what you are referring to.. That is in the original I was using it as a rez and die object (Ship). When i was making a Rez a boat for other to uses so I just set the die timer to zero and left the timer stuff..Just so it stays alive for my private use. I understand that i can take that timer stuff out and still may do that to make it tighter. Want to thank you for your help it let my stop knocking my head against the wall ..LOL 🤪 Thanks so much your response was well appreciated. -
This script works great for what i need just cant seem to make it owner only to use the boat. Can some one fix it plaese.. its giving me a headache.. smile ------------------------------------------------------------------------------------------------------------------- integer effects =0; float forward_power = 25; //Power used to go forward (1 to 30) float reverse_power = -5; //Power ued to go reverse (-1 to -30) float turning_ratio = 1.6; //How sharply the vehicle turns. Less is more sharply. (.1 to 10) string sit_message = "DRIVE"; //Sit message string not_owner_message = "You are not the owner of this vehicle ..."; //Not owner message string drive_anim = "Sit"; float curRot; integer shouldDie = 0; //Anything past this point should only be modfied if you know what you are doing stoppsystem() { llLinkParticleSystem(2, []); } psystem() { llLinkParticleSystem(2, [ PSYS_SRC_PATTERN,PSYS_SRC_PATTERN_EXPLODE, PSYS_SRC_BURST_RADIUS,.3, PSYS_SRC_ANGLE_BEGIN,PI/2, PSYS_SRC_ANGLE_END,PI/2 + 0.1, PSYS_SRC_TARGET_KEY,llGetKey(), PSYS_PART_START_COLOR,<1.000000,1.000000,1.000000>, PSYS_PART_END_COLOR,<1.000000,1.000000,1.000000>, PSYS_PART_START_ALPHA,.7, PSYS_PART_END_ALPHA,0., PSYS_PART_START_GLOW,0, PSYS_PART_END_GLOW,0, PSYS_PART_BLEND_FUNC_SOURCE,PSYS_PART_BF_SOURCE_ALPHA, PSYS_PART_BLEND_FUNC_DEST,PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA, PSYS_PART_START_SCALE,<1.30000,1.00000,0.000000>, PSYS_PART_END_SCALE,<2,2, 0.000000>, PSYS_SRC_TEXTURE,"3a7ea058-e486-4d21-b2e6-8b47462bb45b", PSYS_SRC_MAX_AGE,0, PSYS_PART_MAX_AGE,6, PSYS_SRC_BURST_RATE,0.01, PSYS_SRC_BURST_PART_COUNT,4, PSYS_SRC_ACCEL,<0.000000,0.000000,-1.00000>, PSYS_SRC_OMEGA,<0.000000,0.000000,0.000000>, PSYS_SRC_BURST_SPEED_MIN,0.6, PSYS_SRC_BURST_SPEED_MAX,0.6, PSYS_PART_FLAGS, 0 | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_BOUNCE_MASK | PSYS_PART_EMISSIVE_MASK ]); } setVehicle() { llSetCameraEyeOffset(<-14, 0.0, 3.0>); llSetLinkPrimitiveParamsFast(LINK_ALL_CHILDREN, [PRIM_PHYSICS_SHAPE_TYPE, PRIM_PHYSICS_SHAPE_NONE]); llSetVehicleFlags(0); llSetVehicleType(VEHICLE_TYPE_BOAT); llSetVehicleFlags(VEHICLE_FLAG_HOVER_UP_ONLY | VEHICLE_FLAG_HOVER_WATER_ONLY); llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <.8, .8, 1> ); llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 3 ); llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0>); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.05); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 1 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 5 ); llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0.15); llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY,.5 ); llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 2.0 ); llSetVehicleFloatParam( VEHICLE_BUOYANCY, 1 ); llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.5 ); llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 3 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.5 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 10 ); llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.5 ); llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 2 ); llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 1 ); llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 0.1 ); llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, .5 ); llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, ZERO_ROTATION ); } string curanim; default { on_rez(integer n) { llResetScript(); } state_entry() { //llSetSitText(sit_message); // forward-back,left-right,updown llSitTarget(<0.9,0.3,3.0>, llEuler2Rot(<0,0,0>) ); llSetCameraEyeOffset(<-10, 0, 3>); llSetCameraAtOffset(<10, 0, 0>); setVehicle(); shouldDie = 0; llSetTimerEvent(60); } changed(integer change) { if (change & CHANGED_LINK) { key agent = llAvatarOnLinkSitTarget(1); if (agent != NULL_KEY) { llSetTimerEvent(0); setVehicle(); stoppsystem(); //llMessageLinked(LINK_ALL_CHILDREN , 0, "start", NULL_KEY); llRequestPermissions(agent, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS| PERMISSION_CONTROL_CAMERA); //llSetLinkAlpha(2, 0.0, ALL_SIDES); llSetStatus(STATUS_PHYSICS, TRUE); llSleep(.4); shouldDie = 0; } else { //llStopSound(); llSetStatus(STATUS_PHYSICS, FALSE); llSleep(.2); llReleaseControls(); llTargetOmega(<0,0,0>,PI,0); llStopAnimation("swim"); llStopAnimation("tread"); llSetTimerEvent(0); //llSetLinkAlpha(2,1.0, ALL_SIDES); vector r = llRot2Euler(llGetRot()); r.x =0; r.y =0; llSetRot(llEuler2Rot(r)); stoppsystem(); llSetTimerEvent(60); } } } run_time_permissions(integer perm) { if (perm&PERMISSION_TAKE_CONTROLS) { llTakeControls(CONTROL_FWD | CONTROL_BACK | CONTROL_DOWN | CONTROL_UP | CONTROL_RIGHT | CONTROL_LEFT | CONTROL_ROT_RIGHT | CONTROL_ROT_LEFT, TRUE, FALSE); llSetCameraParams([ CAMERA_ACTIVE, 1, // 0=INACTIVE 1=ACTIVE CAMERA_BEHINDNESS_ANGLE, 15.0, // (0 to 180) DEGREES CAMERA_BEHINDNESS_LAG, 1.0, // (0 to 3) SECONDS CAMERA_DISTANCE, 6.0, // ( 0.5 to 10) METERS CAMERA_PITCH, 20.0, // (-45 to 80) DEGREES CAMERA_POSITION_LOCKED, FALSE, // (TRUE or FALSE) CAMERA_POSITION_LAG, 0.05, // (0 to 3) SECONDS CAMERA_POSITION_THRESHOLD, 30.0, // (0 to 4) METERS CAMERA_FOCUS_LOCKED, FALSE, // (TRUE or FALSE) CAMERA_FOCUS_LAG, 0.01 , // (0 to 3) SECONDS CAMERA_FOCUS_THRESHOLD, 0.01, // (0 to 4) METERS CAMERA_FOCUS_OFFSET, <0.0,0.0,0.0> // <-10,-10,-10> to <10,10,10> METERS ]); } if (perm & PERMISSION_TRIGGER_ANIMATION) { //llStartAnimation(drive_anim); } } control(key id, integer level, integer edge) { integer reverse=1; vector angular_motor; //get current speed vector vel = llGetVel(); float speed = llVecMag(vel); integer moving=0; float newRot; //car controls if(level & CONTROL_FWD) { llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <forward_power,0,0>); reverse=1; if (!(edge & CONTROL_FWD)) moving=1; } if(level & CONTROL_BACK) { llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <reverse_power,0,0>); reverse = -1; } if(level & (CONTROL_RIGHT|CONTROL_ROT_RIGHT)) { angular_motor.z -= speed / turning_ratio * reverse; angular_motor.x += 2; newRot = 0.1; } if(level & (CONTROL_LEFT|CONTROL_ROT_LEFT)) { angular_motor.z += speed / turning_ratio * reverse; angular_motor.x -= 2; newRot = -0.1; } if (newRot != curRot) { //curRot = newRot; //llSetLinkPrimitiveParamsFast(3, [PRIM_ROT_LOCAL, llEuler2Rot(<PI/2, PI*(1+curRot), 0>)]); } if (moving>0 && !effects) { effects=1; psystem(); llLoopSound("engine", 0.5); } else if (moving==0 && effects>0) { effects=0; stoppsystem(); } llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, angular_motor); } //end control timer() { } } //end default _________________________________________________ Thank you..