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TrinityReclusive

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  1. Ok i cant seem to get this right so help would be great. I want to trigger the following particle script with a chat command On & Off (channel not important can change latter) default { state_entry() { llParticleSystem( [ PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE, PSYS_SRC_BURST_PART_COUNT,(integer) 4, PSYS_SRC_BURST_RATE,(float) .05, PSYS_PART_MAX_AGE,(float) .6, PSYS_SRC_BURST_SPEED_MIN,(float)1, PSYS_SRC_BURST_SPEED_MAX,(float) 7.0,
  2. Yes thanks works great now just what i was trying to get... much thanks
  3. Ok this is what i been trying to do. I have this script that when it starts it plays a loop sound. When you click it it shuts it off. Ho to add when i click it again to turn it back on. What i want is for the loop sound to be playing when the script first starts and be able to turn it off and on. If this makes any sense. default { state_entry() { llLoopSound("Spinning", 1.0); } touch_start(integer total_number) { llStopSound();// sound stops!! } }
  4. This trigger from my hud works great and plays so all can hear it, but want the sound to loop not just play once. What to add to this so that it does just that. string sound = "Roar"; default { touch_start(integer total_num){ if (llDetectedKey(0)==llGetOwner()){ { llTriggerSound(sound, 1.0); } } }} Thanks for any help i dont want to break my hud lol
  5. Well i got If figure out and works now just great thanks for the input. Have a Great SL Day.
  6. Ok I have a Box that emits a particle fog. The script in to works and sending the off/ on command works. I am trying to get a button on my hud i made to send the Turn On command to The Box. Here is the Box Script: integer channel = -200; string offMessage = "Fog Off"; string onMessage = "Fog On"; // Mask Flags - set to TRUE to enable integer glow = TRUE; // Make the particles glow integer bounce = FALSE; // Make particles bounce on Z plan of object integer interpColor = TRUE; // Go from start to end color integer interpSize = TRUE;
  7. This script is control by a hud i have made. All works well but.. I want to make sure that the item controlled by the hud only listens to the owner of the item. Example a (Box on the ground) listens to the hud. The hud makes the script in the box activate in this case reset. How to make the box only listen and react to the person who own it. Even if the other person has a similar item and a hud. In case two people own the same item and have the same hud. Does this make sense? everything works perfect but want to make sure this problem wont happen. This is the scr
  8. Well somehow i bet i have some brackets missing or not in the right place on this script. I get error.. string dialogInfo = "\nPlease make a choice."; key ToucherID; key ToucherOwner; integer dialogChannel; integer listenHandle; default {state_entry() {dialogChannel = -200 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) );} touch_start(integer num_detected) {ToucherID = llDetectedKey(0);ToucherOwner = llGetOwner();if (ToucherID == ToucherOwner) {llListenRemove(listenHandle);listenHandle = llListen(dialogChannel, "", ToucherID, ""); llD
  9. Thanks it works now.. I always seem to get brackets wrong but getting better, Thank you all for your help. I would go nuts if it where not for your help on this thank you so much.
  10. Ok i changed it to this still runs but not for owner only. So i must have it still not correct. list buttons = ["-", "Red", "White", "Blue"]; string dialogInfo = "\nPlease make a choice."; key ToucherID; key ToucherOwner; integer dialogChannel; integer listenHandle; default { state_entry() { dialogChannel = 2 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); } touch_start(integer num_detected) {if (ToucherID == ToucherOwner) { //open the dialog } ToucherID = llDetectedKey(0);
  11. Well this script does what it should but i can not seem to get it for owner only. The script runs fine but still anyone can use it. Do I have something in the Dialog listen area wrong or left out? ist buttons = ["-", "Red", "White", "Blue"]; string dialogInfo = "\nPlease make a choice."; key ToucherID; key ToucherOwner; integer dialogChannel; integer listenHandle; default { state_entry() { dialogChannel = 2 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); } touch_start(integer num_detected) {
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