Jump to content

LIght baking for textures made with Substance Painter


Leviathan Flux
 Share

You are about to reply to a thread that has been inactive for 2668 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

I have been trying out Substance Painter recently and loving it, but cant seem to find a way to make the textures SL ready.  I have seen some posts but looking to see if anyone has figured out a good workflow.  You can light bake in Substance Painter now, but now with the shadows, and the bump/height detials dont come out well with the only workaround for it I have found there.  In maya, I havent been able to produce good results with mental ray.  It looks great with redshift renders but wont bake properly.  Anyone have any advice? 

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 2668 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...