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Suzanne Weiger

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  1. I have been making mesh in SL for many years, but have only recently begun creating mesh physics for my houses. I had previously done many builds with simple prim physics models, but my builds have become increasingly complex and so I've taken the leap. I have had a problem where after a sim is restarted the mesh physics get broken, as if it were solid after the restart is completed. When I rez back into the house the physics push me out beyond the boundary of the mesh. The issue is easily fixed however by simply right clicking on the mesh and selecting it for editing which fixes the problem immediately. Now you may ask, "why if its so easily fixed should I need to ask this question?" First, I want to find out what I am doing wrong bc i've not seen this issue documented as I have experienced in the forums and secondly, I intend to sell my homes and I do not want every buyer to be messaging me when they experience the problem (it should be right before I sell). I create my physics models using planes to minimally create the boundaries of collision. i simplify them as much as i possibly can, but cannot identify the problem. I've uploaded two different builds several times with tweaks to my physics models without success at eliminating this issue. Can anyone shed any light on this problem? I can share more info, part of the problem with fixing this is that my sim is only restarted one or two weeks so its difficult to debug and try to recreate the problem. Thank you all!!
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