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SusieQ Ragu

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About SusieQ Ragu

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  1. SusieQ Ragu

    Grandfathered Homestead For Sale

    Hi Sean....we would accept the 300 + 300 transfer fee offer.
  2. Grandfathered Homestead for sale full transfer. Monthly tier of $95 usd due 25.th of each month Region must be moved and renamed. Send offers to include the $300 usd transfer fee to SusieQ Ragu.
  3. SusieQ Ragu

    SOLD-Full Private Sim For Sale

    Sent you an offer IM in world.
  4. SusieQ Ragu

    Help with Link_Message in script

    Thank you so much Ron....that was exactly what I needed. I tend to think i need to be "liniear" in scripting and therefore had the link message totally wrong lol. Can't thank you enough for the help.
  5. SusieQ Ragu

    Help with Link_Message in script

    Can anyone help with this script? I've combined a random sound script found in our inventory for sea gulls with another script used in an AVsitter project. It all works fine until it inserted the Link_Message function which should send the code that will set different sound levels for predetermined conditions outside of the script. I've tried placing the Link_message in several different locations with no success...I always get a syntex error. Would appreciat any help: //integer msglinknum = 222333; open for testing integer sounds = 0; // number of sounds in inventory integer random; string sound; // sound name integer n; // loop counter variable list soundnames; //string msg; open for testing LoadSounds() { // msg = "1"; open for testing soundnames = []; sounds = llGetInventoryNumber( INVENTORY_SOUND ); for ( n=0; n < sounds; ++n ) { soundnames += llGetInventoryName( INVENTORY_SOUND, n ); } } default { state_entry() { LoadSounds(); llSetTimerEvent( 1.0 ); } timer() { random = (integer) llFrand ( sounds ); sound = llList2String( soundnames, random ); for (n = 0; n < 5; n++) // Where 10 is the number of times to repeat. { link_message(integer sender, integer num, string msg, key id){ if(num==222333){ if(msg=="1"){ llTriggerSound(sound, .75); } else if(msg=="2"){ llTriggerSound(sound, .50); } else if(msg=="3"){ llTriggerSound(sound, .25); } else if(msg=="MOOR"){ llTriggerSound(sound, 1.0); } else if(msg=="OFF"){ llStopSound( ); } } llSetTimerEvent( 10.0 + (llFrand(5.0)) ); } changed (integer change) { if (change & CHANGED_INVENTORY) { LoadSounds(); } } }
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