Jump to content

Chris Thesium

Resident
  • Posts

    2
  • Joined

  • Last visited

Posts posted by Chris Thesium

  1. 14 hours ago, Willow Wilder said:

    Yes.

    The fix for macOS has already been released, so that would be pointless. 

    Thanks for the response.

    I thought there is an other status other than ACCEPTED to indicate that a bug is resolved.. well something like RESOLVED.

    I am a bit lazy to go through the bug report process. That fixed my problem so it's OK now.

    If anyone has that problem they can fix it by applying the proposed solution.

  2. I'm facing this issue when using SL viewer on a Surface Pro 6 with Windows 10.

    The resolution on the Surface is 2736 x 1824 with 267 PPI.

    Why is this feature only available on MacOS?

    Is there a workaround to fix this without changing Windows monitor settings?

    Should I file a bug report?

    Second Life Release 6.3.8.538264 (64bit)

    UPDATE

    There are at least 2 bug reports regarding this issue but only for MacOS:

    1. [Mac] Camera spins and pulls back when using alt+zoom with mouse

    2. Alt zoom zooms way out when attempt to zoom in on Mac build running with external monitor

    At the first issue, kyle.lindenKyle Linden  suggests a temporary fix to this issue in this comment:

    Quote

    Hi!

    To anyone dealing with this issue we have a work around. I'm hesitant to share it though because this change will persist through regular updates and it's easy to forget you've done it.
    Only full uninstall and reinstall would reset this particular setting. (Or you can delete/rename your /user_settings/ folder)

    Please write this down on a sticky note somewhere near your computer so you don't forget, how, or that you have, made this change. Note: that using this work around will result in some other subtle changes like your mouse cursor hopping back to the center of the screen after each alt+left click and being limited to 180 degrees panning in mouse-look.

    Caveats done, here is a quick fix:
    Open the menu Advanced > Show Debug settings, then type in DisableMouseWarp and then set the value to True.

    That's it, the spinning alt+zoom issue should be fixed on either primary or secondary monitor.

    Please keep watching future release notes and when you see this issue marked as fixed you should be good to set DisableMouseWarp back to False.

    Additionally, please let me know if this does not resolve the issue.

    Thanks!

    Open the menu Advanced > Show Debug settings, then type in DisableMouseWarp and then set the value to True.

    This worked for me.

    It looks like I can't add comments to any of these issues. If anyone cares and has access, please go and comment that this issue affects Windows 10 as well on high PPI monitors.

×
×
  • Create New...