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Chris Thesium

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About Chris Thesium

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  1. Thanks for the response. I thought there is an other status other than ACCEPTED to indicate that a bug is resolved.. well something like RESOLVED. I am a bit lazy to go through the bug report process. That fixed my problem so it's OK now. If anyone has that problem they can fix it by applying the proposed solution.
  2. I'm facing this issue when using SL viewer on a Surface Pro 6 with Windows 10. The resolution on the Surface is 2736 x 1824 with 267 PPI. Why is this feature only available on MacOS? Is there a workaround to fix this without changing Windows monitor settings? Should I file a bug report? Second Life Release (64bit) UPDATE There are at least 2 bug reports regarding this issue but only for MacOS: [Mac] Camera spins and pulls back when using alt+zoom with mouse Alt zoom zooms way out when attempt to zoom in on Mac build running with external monitor At the first issue, Kyle Linden suggests a temporary fix to this issue in this comment: Open the menu Advanced > Show Debug settings, then type in DisableMouseWarp and then set the value to True. This worked for me. It looks like I can't add comments to any of these issues. If anyone cares and has access, please go and comment that this issue affects Windows 10 as well on high PPI monitors.
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