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London Verne

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  1. arton Rotaru wrote: I took my mesh car (37 mesh pieces/ 17kTris) and my sculpty Snowcat (28 sculpts, 4 box prims) as a coalesced object into inventory. Cleared cache, relogged. Went to a sky platform with nothing else to rezz around. Rezzed the 2 vehicles and the mesh car was way faster fully loaded than the sculpt vehicle. This is no difference to me. I mean if you teleport between sims you will see rezz discrepancy between mesh and sculpty. London
  2. Now i'm completely lost ... I have reduced mesh to half in the hopes to rezz at least twice faster but it has no effect to rezz time. It takes just as long as before. Can anyone explain this mystery? Mesh before: 19.000 Ktris 602 KB 32.9 Streaming cost Mesh after: 4.856 KTris 320 KB 22.9 Streaming cost London
  3. (Because mesh geometry files can be smaller in size than lossless 128 x 128 pixels large sculpt maps.) Can you enlighten me how far affect to rezz discrepancy between sculpty and mesh referring abovementioned results? London
  4. Sculpty shoe: 42 Objects 37.000 KTris 54.6 Streaming cost Mesh shoe: 4 Objects 19.000 KTris 32.9 Streaming cost Sculpty shoes rezzing immediately but mesh shoes needs even ~20 sec. to rezz complete. How it's possible that mesh shoes needs so much more time to rezz complete when mesh shoes need half as much streaming cost? London
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