I'm using Maya 2013 and having a hard time exporting my meshes properly. Sometimes they export fine, sometimes they just don't export at all and crash my program wether I use the in maya fbx_dae or COLLADA file extension in maya or the fbx converter seperately after exporting as just a .fbx. Not sure what's going wrong here, I create the mesh... combine it, bind it, paint all of my weights and when I go to export either maya just freezes when "writing output file", or the converter just stops responding. I can export with the opencollada exporter built in maya but the weights do not export. Any ideas? Thanks. ps* I'm also curious about linked meshes, is it possible to, instead of having a uv map texture for a mesh, be able to export multiple seperate polygons into secondlife as one linked object you can edit the textures seperately on? Or would you have to just export and import the files seperately and resize the mesh in secondlife and put it all together by hand? pss* (sorry), any way to import meshes scaled correctly... when I import meshes they are always tiny and out of scale, I know it isn't a huge deal but it's a little inconvenient at times. Thanks so much.