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Chorazin Allen

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  1. The auction ended as scheduled at midnight on July 15th and it's now been transferred
  2. Hi, A reminder about this auction - it's still running until SLT midnight on July 15th (that is, it ends at 12:01am on July 16th to be clear). The current high bid is L$50K before transfer fees. Contact Chorazin Allen inworld with any questions or offers.
  3. Tier date is 26th of the month, next due in July. Tier is USD 95/month. Buyer pays transfer fee (USD150/L$39000 to keep grandfathered status or USD100/L$26000 otherwise). Reminder: you must already own a full private region to own a homestead. The region name is Abraxis. It's currently in an isolated location so buyer's choice whether to rename and/or relocate. Best offer above L$40K (before transfer fees) received via inworld notecard by SLT midnight on July 15th gets it. Please contact me (Chorazin Allen) inworld rather than here, you'll get a much quicker response.
  4. Update: Two initial bids of 375K have been received, so I'm now waiting for one or other bidder to break the tie. I had one rental inquiry but nothing came of it, so the auction continues. --Chorazin
  5. Tier date is the 13th, bidding runs until midnight SLT/PST on the 10th. If there's a last minute rush I'll keep processing bids until only one bidder remains, so there's no benefit to waiting until the last moment to start bidding. The region must be moved and renamed as part of the transfer. Bids should be in L$ and include approx L$ 74K for the transfer fee (assuming Grandfathered status is to be retained). Starting bid: L$ 375K including transfer fee. Send bids inworld to Chorazin Allen by notecard. Any questions by IM or notecard inworld too. Check the Extremis pick in my profile for the latest bid status. I'm also advertising it for rental; if I get a new full region renter before the 11th the auction will be cancelled. --Chorazin
  6. Please contact me by IM/notecard inworld with your price in L$. Thanks! -Chorazin
  7. I'm on the lookout for a grandfathered 20K full region, which would then let me offer up a grandfathered homestead here. If anyone's thinking of selling a grandfathered 20K contact me by IM/notecard with your price. Thanks, --Chorazin
  8. 3/4 of a 30K LI adult island is available for rental, currently set up as three quarters, each priced at L$5K weekly for 16384sqm/7500 prims This is an ice-themed slightly gothic location mostly used as a building/scripting hangout so similar renters are welcomed along with residential usage or script-light commercial usage. The rental plots are flat, empty land ready for your development or building projects. Contact Chorazin Allen via IM/offline IM with any questions. If you don't get an answer inside 24 hours it usually means the offline IM has gone astray, so sending a notecard too is recommended
  9. Oooh, I'd missed that GetNotecardLine can be quoted a uuid too. Now that's interesting...
  10. In general, my aim with this rescripting is to get rid of all the many individual scripts for doors, idle rocking, particle effects, lights/light switches, moving items like flags and radars etc etc. While three scripts might sound excessive for a vehicle, they're replacing 10-20 scattered all over the linkset, if not more. Unfortunately reading a notecard located in a child prim is one of the things that's still not possible from a different linkset prim. Anyway, yes... it looks like the direction to take is clear now - thanks for helping to bounce ideas around!
  11. I know, but I'm stuck with it because of the way it was originally built. A child prim has the driver's seat with engine script, sit animator, sounds, settings notecard etc. At the moment, I have one new script that must go in the root and two that go wherever the old engine script was (whether that's the root or not). It does look like child prims are the problem here. It seems like when the engine script is removed from a child prim some internal state on the object doesn't get cleaned up. I just tried flipping physics on and setting vehicle_type_none then turning physics off again in my pre-update code just before my script removes itself for updating however that hasn't solved it. At the moment, it's looking like I need to insist on all my engine scripts going in the root and avsitter or similar gets used for the driver's seat.. either that or rejig my scripts so that the engine stuff happens in the script that always goes in the root instead of the one that goes in the driver's seat. The sounds, config notecard etc, will just have to get moved to the root unless I keep a small script in the driver's seat just to deal with the assets that are kept there
  12. One more thing... I'm not 100% certain about this yet, but the problem seems to be specific to builds where the "motor" prim is not the root. (Yes, I know it would make more sense to have it in the root, but someone else built the objects)
  13. After more experimenting, the theory about state_entry and rez doesn't work... The problem lies in the two things that can repair a broken object - copying it with shift-drag and taking it to inventory and re-rezzing it. In the first case, only state_entry will fire. In the second case, only rez will fire. Conclusion, the misbehaviour of the scripts isn't to do with which of state_entry or rez get called in either the Aqua or my own scripts.
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