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Alen Hian

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Posts posted by Alen Hian

  1. Hello

     

    I was wondering what good tutorials are there for making skins, and videos of the process? I have the basic templates but I would like to get into more advanced area, or learn something I previously didn't knew.

  2. How do you sort and manage your inventory? I'ts been a while since the last post with examples, so what do you do?

     Currently mine is something like:

     

    Animations

    AO

    HUD

    Single poses

    Photography

    Dances

     

    Body Parts

    Skin

    Makeup

    Tattoo

    Wounds

    Hair

    Mesh body parts

    Adult parts

     

    Clothing

    Appliers

    Tshirt,small shirt, tanktops...

    T-Shirt

    Small shirt

    Tanktops

    Jacket

    Gloves

    Pants

    Short pants

    Underwear

    Belts

    Full outfit

  3. Which Viewer is the lightest on CPU or GPU?

     

    Currently I am doing some comparison and would love to hear your input. I am trying to see how many viewers can I run and what is the best way to get to it. It seems every viewer uses 25% CPU when used and around 5-9 when unused (not Firestorm, too heavy).

    Currently on my machine, RAM use:
    Alchemy 700 inactive, 850 active
    Catznip 750 inactive, 850 active
    UKanDo 690 inactive, 750 active
    Firestorm, 1,100 inactive

    CPU seems to be generally around the same, not sure about impact on GPU.

    Your opinions?

  4.  Thank you for the reply Amethyst!  I meant in in-world store for better organization as marketplace is fairly easy to organize! And yes it took me a minute to realize that if there's no demo probably no one will buy it, a bit of a derp on my side. Glad to know people are still helping each other!

    As for appliers I am thinking making a skin package with all appliers and selling everything separately in-world for those who want to save up and pick only specifics.

     

    And I definitely haven't thought I'd be getting a reply AND advice from you Mochi, you are an inspiration! PF is totally not a small store! I think?

    For the shapes do you recommend any additional images or should the skin-vendor one be enough itself? Trying to keep it simple as I am still trying to find balance on what should be on the vendor image, face+bust, full body, face plus full body. I am leaning mostly towards the last.

    And as mentioned before I am considering having one major package that has skin and all current appliers, and normal skin with separate appliers. I have considered packs but couldn't up with a good solution as yours. Did you try supporting a lot of appliers, like Ghetto, Belleza, Sking, Lush, Perfect, Banned, Omega, etc.? I am hoping to open up for a broader audience, and since I have been doing this alone for two years I am only leaning on my intuition and what I can find on the web. 

    I was considering having an applier HUD that is updateable. But I haven't seen anyone do this yet, a bit odd.

    I am in process of making my current store more professional and taking a new name, so looking towards any tips. I learned a lot on the way, but there is still a long way to go.

    Thank you both for the reply :)

  5. Hello,

    I am expanding my skin business due to requests for shapes and I wanted to ask fellow merchants what did you find most optimal when selling shapes? Preparing my new store setup so I was curious to get into the new area with some more knowledge.

    • Selling the shape next to the skin, same shape from the image preview without a demo.
    • Selling the shape next to the skin, same shape from the image preview with a demo.
    • Selling the shape in different section, no demo.
    • Selling the shape in different section, demo.

     

    As for Appliers for skins, which one is most profitable and which one makes customer happy?

    • Selling all appliers separately.
    • Selling appliers in packs.
    • Selling an applier HUD with lifetime updates.
    • Combination of some above.

     

    Kind regards.

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