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xclusive Verino

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  1. ok i will give qlab a try but i tried it before and nothign showed up in the scene, so if you could please wtire down the steps through that cuz wiki had me lost on that too
  2. ok i did everything you said and now this http://i199.photobucket.com/albums/aa237/kione23/Hopefullyfinalhelp.jpg?t=1340516206
  3. ok thank you, so is there anyone else out there that can tell me how to finish this up please here is the link again. http://s199.photobucket.com/albums/aa237/kione23/?action=view&current=Helpnewproblem.jpg
  4. http://s199.photobucket.com/albums/aa237/kione23/?action=view&current=Helpnewproblem.jpg ok here is the new problem
  5. http://i199.photobucket.com/albums/aa237/kione23/Helppleaseprimscript.jpg?t=1340496637 theres the link if that one does not work
  6. please take a look at that screenshot and tell me what i am doing wrong just click the link.
  7. **Only uploaded images may be used in postings**://i199.photobucket.com/albums/aa237/kione23/Helppleaseprimscript.jpg" border="0" alt="Photobucket" />Ok i feel this is the only way i will probably get this right here is a screenshot of everything i am doing theres my scene and theres the command prompt please tell me what i am doing wrong.
  8. no maya tells me that when i try to bake the maps and te primscript
  9. i check in the folder it creates and there is no primscript file
  10. Ok now in max this is what it tells me when i try to export the files it says this //Warning: line 654: fopen unable to open file "sculpt.primscript" for mode "w".
  11. for example it tells me this "importprimscript.exe My Bot passord Hooper 128 128 40 maya-export\ant" like what would i imput for each of these spots
  12. ok Thank you so much so far but i have hit another bump the comand prompt presented me with this " The loginuri is optional and only used for logging into another grid"
  13. Ok thank you very much the only other question i have if the first step to which u use command prompt, how would i go about changing the directory to documents
  14. also if you can please list the steps bringing secondlife sculpts from 3ds max to sl so you do't have to do it piece by piece
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