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Markett Batista

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Everything posted by Markett Batista

  1. Ah ok I see, so there is no way to de activate this? Or maybe a certain viewer that can let it be seen? I have no idea how this works by the way. I can't exactly change the prim itself because the league isn't owned by me.
  2. Hello everyone, I am not entirely sure where to put this thread at , or even the best way to word this so ill do my best. Here is the the thing, I have been watching a lot of football games (SFL American style football) And the sim the fans stands are in are in a seperate sim about 200m away from the field to reduce lag for the players. Now when watching the game, you can see the football in the players hand, but once the ball is thrown into the air...you can't see it from a distance, even if you have your draw distance turned all the way up. Im sure this is a limitation of second life and was wondering if anyone knew a way to make the ball appear at any distance? I hope I explained the situation enough.
  3. Hello everyone, I was wondering what I need to install on Ubuntu to get videos to play inside SL? I read up and heard it was Gstreamer, but they don't give any specific packages to install. I installed just about every Gstreamer package I could find and still videos will not play? Any help would be greatly appreciated.
  4. Hello everyone, I was wondering if there is an animation program that allows two figures to sort of interact? What I mean is, when im using key fram animation, lets say I want one figures right hand to grab the other figures head....would it be possible to do that? So after it's sort of connected the first figures hand can control movements from the other figure?
  5. Hello everyone, I have been using Qavimator, I am a begginer when it comes to animating, but I have been able to come up with some really neat things. I am atm working on a wrestling move, the only way I can do this is if I use two figures and animate at the same time. I have absolutely no issues doing this. The only issue I have right now is I have to turn one figure around in order for him to face the other...and the end result is the only way for this move to work is if someones avatar is standing BEHIND the other....but the moves is supposed to be where both are facing each other, so it looks unrealistic. I used to be able to fix this issue by uploading my animations into Endorphin and simply turning them....and it would fix it so I could fface toward the avatar. But I no longer have access to that program. Are there any other methods in fixing this? I hope I was able to speak clear enough.
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