Fenni Crispien
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Posts posted by Fenni Crispien
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I have only noticed this happening maybe the past month for me but it is increasingly anoying, especially when it comes to fine detail stuff. I am worried it is something I have done by accident and never noticed. I've never had this issue before ever while uploading mesh.
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I used to import my multi piece builds as a whole un-joined in blender first, and then upload the various parts separately to have my LODs the way I wanted (and make it easier for me to just type co-ords in to have my mesh snap together perfectly).... BUT for the past little while I have noticed that the individual pieces have different origins now when uploaded as a whole VS uploaded singular. Is this something I am not inadvertently doing on my part or a viewer thing or something i missed updated?
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I am currently working on a mesh avatar... the first few times i uploaded it, it was perfect... now as i make changes and check... my joint offsets arent loading in world as they appear in blender :\ I often end up overly smashed and deformed, sideways, and now recently...
https://dl.dropbox.com/u/76975122/Snapshot_003.jpg
https://dl.dropbox.com/u/76975122/Snapshot_004.jpg
It is driving me insane... i can see i messed up somewhere... but i have no idea how or where D:
help?
PS: the joints are supposed to be offset... just not that bad, and should be upright hah
and my wieght paints are perfect... everything tlooks good untill i import :\
Mesh origin changing from un-joined mesh import or singular import.
in Mesh
Posted
YES! blah thank you. I never know where to look for issues sometimes (Usualy it is just something i braindead overlooked) so I was hopping someone here would have the key. Thank you very much.