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Gregorian Lytton

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  1. @Innula Zenovka Sorry for the delayed response. Its actually 2 prims. The textures and faces that I'm wanting to be change-able are on the main mesh prim. While the second prim serves as the main prims base shadow. Since the main object has a taller profile height, it would be the pnm that is most likely clicked to access the features. In lieu of keeping my idea... my idea.... If you want to PM me so we can discuss it further, I can show you a few photos of what I'm working on. :-) . Insert other media
  2. @Innula Zenovka So you wouldn't recommend using an "Inventory_texture" type of script? Because that was a feature I was including in the item I was making, giving the consumer the ability to add their own textures by simply dropping them in the object. O r will it work the same way If I point the script to that script instead of pointing it to notecard? I will also try what you guys have suggested and see where that leads me.
  3. Thank you all for the replies. @Innula Zenovka What I'm trying to achieve is..... I made and object that I want to be color change on a few faces, and texture change on others. But I want when you click it to have to buttons to choose what you wish to do. Example of the dialog box: https://gyazo.com/c3a9eab8a5e089edae93040eb6b3f88d . But when I click a choice, it doesn't communicate with the texture or color change scripts. I know I can easily buy one from Marketplace for a 1000L or more, but I enjoy learning new things and accomplishing goals lol.
  4. Good morning guys. Over the last few days I've been trying to figure this out as opposed to buying one off Marketplace. I have a "Menu" script that lets you create menu buttons from a dialog box, that will also link to other scripts in the prim or linkset. The issue I am having is getting it linked to the other scripts so they can communicate. For example: I wish to be able to left click the object, get a dialog box with buttons for "Color" and "Texture", and have the scripts communicate between each other to perform those functions. I've tried altering this snipet from the main menu script, but to no avail. listen(integer channel, string name, key id, string message) { if (channel == MENU_CHANNEL) { if(message == "Textures") { llMessageLinked(LINK_THIS, 0, "INVENTORY_TEXTURE", ""); Can someone point me in the right direction as to what I'm doing wrong in getting these scripts to communicate with each other. Thanks in advance.
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