I'm sure there's a simple answer to this (I hope!) but I'm running into trouble when trying to mix rigged mesh with flexi prims. Basically there's a belt part (rigged) that I want to mix with a flexi ribbon. Trouble is that the flexi part, although lined up correctly when the bits are all on the ground, isn't showing up where I expect it to be when the object is worn. Tried changing attachment point to a more logical one (spine), and it doesn't seem to help. Any ideas?