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Jiun Bodenhall

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  1. Okay - so my previous post about hiring someone to build out my sim didn't pan out so well, so how about this: I'm happy to do the work, but what I really need is someone with some dystopian/cyber/future city building experience to help me out with the conceptualization. What layout works best? What should go where? What should I never do? I'm happy to pay an hourly consulting fee for an expert willing to help me out. Contact me in-world (Jiun Bodenhall) or via email at admin(at)BNW-alchemy.com Thanks!
  2. Hello - I'm looking for a builder to work on a sim that I own, on a medium to large-ish project. What I want is a sci-fi/cyber/neuro/etc. city on the surface level of the sim - it doesn't need to be "livable"... it won't be the primary focus of the sim (it'll be an abandoned futuristic ctiy overrun by the undead - yay!), so no offices or shops required - ultimately I'd like to keep it at around 6000 prims. I have a vision in my head of what I'm looking for, and know there's no way I can pull it off. I have a notecard in-world with LM's of the "type" of space I'm looking for. I don't require that everything be exclusive to my sim or anything, so if you have something already that you'd like to use (or build something that you'd later like to sell as a prefab) - no problem. Happy to negotiate price and deadline - drop me a line in-world, or at admin(at)BNW-alchemy.com. Thanks!
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