Hi everyone :matte-motes-big-grin: it's been a bazillion years since last time i posted here... uhm. Anyhow i've got a question about rigged mesh, one that's probably been asked a thousand times as well but i can't find a matching issue (all i seem to find are problems related to the new mesh deformer/liquid/weighted mesh). I created in Blender 2.69 a custom avatar, rigged with the bones, weighted correctly, uploaded fine and wears fantastic. The problems happen when i take it off to go back to the normal SL based shape. With a 50% chance, instead of looking human like my usual shape does, my limbs look super stretched like an ent or something, or super compressed dwarf like . No underforming method seems towork, only relogging seems to fix this. Now you should know that for my custom rigged mesh is moved a little the bones positions... being a dwarf gollum-like creature. Any poor soul did incur in similar issues and found a reliable solution to this? Thank you!