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Uraquitan Matova

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Posts posted by Uraquitan Matova

  1. 6 hours ago, Jenna Huntsman said:

    Your best bet is to file a Jira and hope the SL gods shine on you and LL accepts the feature request.

    With that said, the others are right. If you're designing a game that doesn't use any existing protocol, your best bet would be to write your own protocol that includes this as a feature, and prompt creators to add support for your API to their weapons.

    Do you know the link ?

  2. 25 minutes ago, Mollymews said:

    every creator making bullets for the game knows what the game protocols are and they script their bullets accordingly.  When the game target gets struck by a bullet which is not scripted to use the game protocol then the target ignores the bullet. Getting struck by a random object or random avatar has no influence on the game.

    yeah.. it works ... but.... I did a version to allow all bullets to be fair to all hud creators... so Im doing some securities... however, with rez time  would help a lot.

  3. 36 minutes ago, Mollymews said:

    the way game proctocols tend to be designed is that in on_rez the unix time is saved in the object as a game attribute

    when the object collides with a target, the target requests a WHOIS of the object.  The response to the WHOIS can include the unix creation time

    certainly it would be useful in some circumstances to not have to pass game attributes and function capabilities between  game objects. Is typical tho that game objects do this

    a workround for this is to stuff (on_rez) the object's attributes into Object Description.  OnCollision the target reads the collider llGetObjectDesc

    You're right, if Im the creator of the bullet.. but the problem is about bullets made by other creator.. How do the WHOIS to a generic bullet by another creator?

    thats Why my question. the goal is to allow all huds, so for security, sounds good to knows this parameter. 

  4. 1 hour ago, Mollymews said:

    for games in which multiple creatives make game objects then the game designer typically designs a game protocol. For example

    channel number,  object game attributes, game functions

    a target object OnCollision for example, asks on the channel for the colliding object's game attributes and functions.  The target on obtaining the info interacts with the object

    the same happens in reverse. The collider asks the target for their info on the channel

    if either object doesn't recognise the other as a game object then nothing happens

     

     

    yes but sometimes is necessary allow weapons by others creators... so to knows the rez time can block after a time the damage, for example, like anime combats.. makes a lot of rez objects.. some of them follow all the time you. 

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