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Oromis Dragovar

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Posts posted by Oromis Dragovar

  1. I might be wrong..but...

    I don't think the script can't handle your name. A list in a script can hold many names and/or UUIDs.

    The first thing that comes to my mind, since you have a long name,is: have you checked with your friend (the one who added you to the security) that he/she transmitted your name correctly to the script? Usually scripts want exact informations, a matter of a capital/small letter can bring the script to not recognize you. There are also scripts well compiled, able to recognize avatars even if they result in their list with a capital, instead or small and vice versa , letter.

    Although seeying your name I can't notice that you have more then one capital letter, not just Name Surname.

    Try to check if they typed the name correctly first, would be even better to select your name with the mouse and do a CTRL+C -> CTRL+V in open chat.

    To answer your question.

    You can't change your name, and especially for that matter (that might sound pointless to LL), I don't think they would change it for you.

    Best Regards,

    Oromis.

  2. Hello all.

    I started using Maya recently and actually I'm having a problems saving my sculpt with the exporter script found in the wiki.

    Actually my problem is a common one  "// Error: Object list must contain a surface and a texture".

    I get this error if I select the object using the button "select by hierarchy and combinations", that is the only one that allows me to select the whole object. If I use instead "select by object type" it will select only one face of the object and selecting them all at once I will get to export 1 sculpt map for each face (Top,Front,Back....).

    I'm new to Maya and I'm still learning how to use it properly. I started creating a NURBS cube 32x31 (U patches: 32 and V patches: 31) .

    I just can't get to export the object as one sculptmap only.

    I used the script with an imported OBJ made in Zbrush and it works, but it doesn't works with the primitive created in Maya 2011...

    Anyone can help? What is that I do wrong?

    Thank you

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