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Pinky Vought

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Posts posted by Pinky Vought

  1. That's cool. The old clock that I have has a menu for the user to click to increase or decrease the hour to the desired setting. I want that, lol, but don't know how to incorporate it into this script I have. It's more complicated than the analog script.

    Here is the script I'm using. The first one is in the main prim, the other is in each of the 4 digital display prims-

    integer first_number = 2;
    integer digits = 4;
    integer mil = 0;

    setTime(string time)
    {
        integer len = llStringLength(time);
        integer i;
        for (i = 0; i < digits; i++)
        {
            if (i < len)
            {
                integer number = (integer)(llGetSubString(time, len - 1 - i, len - 1 - i));
                llMessageLinked(first_number + i, number, "", "");
            } else
            {
                llMessageLinked(first_number + i, -1, "", "");
            }
        }
    }

    default
    {
        state_entry()
        {
            llSetStatus(STATUS_PHANTOM | STATUS_BLOCK_GRAB, TRUE);
    //        llListen(8877661, "timekeeper", "", "");
            llSetTimerEvent(1);
            llMessageLinked(LINK_ALL_CHILDREN, -1, "", "");
            llListen(2257,"","","");
        }

        listen(integer ch, string name, key id, string msg)
        {
            if (msg == "mil") mil = 1;
            if (msg == "std") mil = 0;
        }

        timer()
        {
            integer hh;
            integer mm;
            float time = llGetWallclock();
    //        float time = llGetTimeOfDay();
            string score;
            hh = (integer)time / 3600;
            mm = ((integer)time % 3600) / 60;
            hh = hh % 12;
            if (mil == 0 && hh > 12)
            {
                hh = hh - 12;
                llWhisper(2258,"PM");
            } else
            {
                if (mil == 0)
                {
                    if (hh == 0) hh = 12;
                    llWhisper(2258,"AM");
                } else
                {
                    llWhisper(2258,"mil");
                }
            }
            score = (string)hh;
            if (mm < 10)
            {
              score = score + "0" + (string)mm;
            } else
            {
              score = score + (string)mm;
            }
            if (((integer)time % 2) == 0)
            {
                llWhisper(2259,"<1,0,0>");
            } else
            {
                llWhisper(2259,"<0.23,0.01,0.02>");
            }
            setTime(score);
        }
    }

     

    And-

    //
    //  Digit
    //  
    //  Implements one character of a digital display
    //
     
    integer FACE = 0;               //  Which face to display value on
    integer value = 0;                    

    display()
    {
        if (value == -1)
        {
            llSetTexture("null", FACE);
        }
        if (value == 0)
        {
            llSetTexture("zero", FACE);
        }
        else if (value == 1)
        {
            llSetTexture("one", FACE);
        }
        else if (value == 2)
        {
            llSetTexture("two", FACE);
        }
        else if (value == 3)
        {
            llSetTexture("three", FACE);
        }
        else if (value == 4)
        {
            llSetTexture("four", FACE);
        }
        else if (value == 5)
        {
            llSetTexture("five", FACE);
        }
        else if (value == 6)
        {
            llSetTexture("six", FACE);
        }
        else if (value == 7)
        {
            llSetTexture("seven", FACE);
        }
        else if (value == 8)
        {
            llSetTexture("eight", FACE);
        }
        else if (value == 9)
        {
            llSetTexture("nine", FACE);
        }
    }
    default
    {
        state_entry()
        {
            llSetStatus(STATUS_BLOCK_GRAB, TRUE);
            llPassTouches(TRUE);
        }
       
        link_message(integer who, integer num, string str, key id)
        {
            integer new_value = num;
            if (new_value != value)
            {
                value = new_value;
                display();
            }
        }
     
    }

     

    • Thanks 1
  2. Hello,

    I've made both analog and digital clocks with scripts found on the lsl wiki. The analog clock can be clicked on the right or left face side to decrease or increase the hour. I want to be able to do that with the digital clock as well. I know it's possible because I have an old clock that I purchased years ago with the ability, but the maker seems to have left SL or I'd ask him. My clock is nice, but only displays SL time.

    I apologize if this is redundant, I searched and see many clock threads, but none that seem to cover my question. I've searched around and am not finding the script I need.

    Any help? Thanks.

     

     

  3. Hello fellow SL'ers,

    I'm a 47 year old woman RL and prefer to dress in SL as I do in RL on most occasions but cannot seem to find clothing with the coverage that I want. I'm a "normie" and don't really RP lately, I just build. I had a lot of stuff for the old av, but have the Maitreya now and have been struggling to dress it ever since. I guess I'm just extremely old fashioned to want clothing to cover the breasts, cleavage, belly and tush in SL, but that's the way it is. 

    The only modest clothing I can find now is for like medieval, Victorian etc, but nothing modern like found in a Kohl's. Lol. Am I asking too much? I'd pay plenty for this because so far, I've only wasted money on clothing to get it on but still have a bare stomach because the picture was misleading. Yeah, I know I should demo first. But why are the dresses and skirts 'so' short now? They're just wide belts, else they go to the floor. Why are tops barely more than a bra? I'd like to find a dress or business suit that are not skimpy. Must the stomach always be exposed now? *eye roll*

    I make items in SL but not clothing. It seems it must be very difficult by what I'm seeing, as if it just isn't possible to cover the contours of cleavage without the old, "painted on" clothing and a skirt is still a large bell around the waist. Am I correct in thinking this?

    I've searched the market. If anyone knows someone who makes what I want, let me know please.

     

    • Like 1
  4. 20 minutes ago, Whirly Fizzle said:

    What's the path you are saving your animations to?
    eg) C:\Program Files (x86)\QAvimator\data

    If you save the animations to a folder in your Documents or to your desktop, so the bvh show in the viewer file picker then?

    HA! That worked!! You're a genius, thank you, thank you!

    • Like 1
  5. 1 hour ago, Chic Aeon said:

    Well then no clue. It isn't a  "you must use the official viewer" issue OR a general uploader issue.  And I just tested on the beta grid with no problems. So it seems like it must have something to do with your new computer.  I have been uploading animations fairly steadily and I had no issues with any versions of Firestorm. Are these NEW files that you made on the laptop?  

    Have you tried moving some old files that you know worked over to the laptop to see if they are visible?  No other ideas, sorry. 

    I don't get it either, it's the strangest thing. With the SL uploader and qavimator both open, I tried to drag my file over to the uploader where it should be visible. It asked if I wanted to move it, so I thought that was it, but then when I tried to it gave an error that the file is already there! Yet I don't see it. I tried the hidden files option...that didn't work. I am just baffled. Thanks for your help though. :)

  6. 6 minutes ago, Chic Aeon said:

    No, it isn't FS as I just tested now with Qavimator bvh files and the latest FS viewer. Are you sure that you "EXPORTED for Second Life" the files and aren't trying to upload the active .avm files? They wouldn't show up for the upload process. 

    animupload.thumb.JPG.4f899dcabb69d0d5be58610f82046d5e.JPG

    Yes, I did export for SL. I did it again just now to double check, and have the same result. My file shows in properties as being a .bvh.

  7. I never had an issue before with my old comp when uploading animations, now I'm using a laptop. Does anyone know why the uploader doesn't see my bvh files? I'm using qavimator, and the uploader sees the anims that come with the program but not the ones I made, even though I put them in the same folder. I'm using firestorm, there's a new version, I get, "an unspecified error" message when I tried to download it. Do I need the SL viewer to upload animations? Thanks

  8. Hi all,

    I cannot seem to find anything online about making a square hole, like for a window or door. I saw one video where a guy deleted a center vertice and it made a square hole, but I'll be darned if I can figure out how he did it. When I do it, it makes an ugly rounded hole.

    I also tried to learn the knife tool, but the blender wiki is way off on that one. I saw someone in another video make straight lines with end points, like the line tool in a photo editing program, but again, can't figure out that one either.

    Little help with making a window? Lol, ripping hair out here. It just never ends with blender, does it?

  9. I've just learned how to create and upload a mesh object. Up until now I've only made sculpties and I wanted to learn the difference.

    I happened to be building a house and decided to make a sculpt toilet. It came out okay, and then the tank, flush handle, lid and seat are all additional prims. I wanted to see if I could make the bowl and tank together as one mesh item, and I did. I was pleased with the level of detail and ability to add the texture in blender. I was not expecting the prim count though. The toilet bowl and tank togther as a mesh turned out to be 11 prims, without the other parts.

    I did some reading on this and the only suggestion I seem to find is to make the item with less detail to lower the prim count. So...that puts me back to sculpty then, doesn't it? If I'm losing the detail anyway, I might as well lose the prim count too and go back to 1 prim parts. Am I missing something here, or do I have it figured out?

    Also, is there a way to make a sculpty bake with better quality? Do more lights help? Should I google a tutorial because it's too complicated to explain here, or am I asking too much of sculpty ability?

    I can definately see the benefit of mesh for clothing, shoes etc, but is it really worth it for rezzed items?

    Thanks for your opinions,

    Pinky

  10. Hi,

    I'm not a techie and need help. I have an old comp because I can't afford a new one at this time. I'm running, Windows XP 32bit SP3. When you're done laughing, please read on.

    So it seems that the SL viewer is no longer supporting my comp, and the latest download just keeps crashing within a few minutes. In the past I've tried Firestorm, but my comp didn't like that, so I stayed with the SL viewer. Now that it quit working, I thought I might as well try Firestorm again but it crashed too, and also my comp even crashed and auto restarted. It said the system recovered from a serious error message.

    So now I'm looking at Firestorm's download page.

    I am totally confused. Do I really have to backup up settings like it says when I never used this viewer? And, am I updating, or uninstalling and reinstalling a different program because further down the page, it says that Phoenix is no longer supported. The version I have says, Firestorm 4.5.1 (38838) Oct 28 2013 00:03:49 (Firestorm-Beta) with Havok support.

    I don't know if that's Phoenix.

    Next on the download page;

    "OpenSIM versions of FS do not have Havok. That only matters if you're uploading mesh objects and need to specify the mesh physics properties, or if you need to manipulate the region navmesh for pathfinding. The terms of the Havok license prohibit its use anywhere but Second Life, so it's not present in OpenSim versions. Furthermore, the Havok libraries are not currently available for 64-bit platforms."

    I have no clue what this is saying and therefore, don't know which of the 2 available downloads that follow this paragraph is the one I need. I do build and make sculpties if that matters.

    Finally, also on the page;

    "Additional Downloads to Fix Problems

     

    Windows

    Windows XP 32bit SP3 32bit windows XP SP2 and earlier is not supported, and may not work. Windows 2000 and earlier are also not supported."
     
    Is this saying that I need an additional download (and which one) after I download whichever one I need from above?
     
    I don't know if this will work at all for my comp or not, but I'd really like to be able to stay in SL. I've heard there are other viewers for SL out there but don't know what's safe or works.
     
    I appreciate any help.
    Pinky

     

     

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