Hello. This should be an easy one for a master. I am attempting to create a script that will when an avatar is seated in a chair the camera will look squarely at a presentation screen, no matter which seat the avatar is sitting in. The problem is I can't seem to tell the camera which way is forward. For example - My avatar is sitting in a chair facing the screen. I hit ESC and the camera position is correct - except it is looking at a point 90 to my right. I can't seem to get past this one. Please help me. Here is my script. vector focus = <129,129,455>; vector pos = <126,129,455>; lookAtMe(integer perms) { if(perms & PERMISSION_CONTROL_CAMERA) { vector camPos = pos; vector camFocus = focus; llClearCameraParams(); llSetCameraParams([ CAMERA_ACTIVE, 1, CAMERA_FOCUS, camFocus, CAMERA_FOCUS_LOCKED, TRUE, CAMERA_POSITION, camPos, CAMERA_POSITION_LOCKED, TRUE ]); } } default { state_entry() { llSitTarget(<-0.3,0,0.3>, llEuler2Rot(<0,0,180>*DEG_TO_RAD)); } changed(integer change) { if(change & CHANGED_LINK) { key agent = llAvatarOnSitTarget(); if(agent) { llRequestPermissions(llAvatarOnSitTarget(), PERMISSION_CONTROL_CAMERA); } } } run_time_permissions(integer perms) { lookAtMe(perms); } }