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Cel Edman

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  1. I posted 2 video tutorials on youtube today on Mesh, Physics and LI in SL. And getting that LI down. I'm not sure I can post youtube links here for spamming, but my videochannel name is: elout01 or ask me inworld. For a simple house and collision detection;, the lowest Landimpact I can get is using simple (1 sided) planes for the physics model and collision.
  2. While further exploring mesh today, to get the LI down, it can make a huge difference is you use a seperate 'simple' collision model for the physics. I upload my model like normal in the LOD tab; next I go to the physics tab and choose a seperate model of my build; best just basic cube(s) for collision; Choose one from file. Step 2: Analyze I select Solid (for like a build with sharp corners/shapes) and press Analyze Step 3: Simplify I like to choose Retain% then fiddle with Retain: set it to like 10 and press simplify. (fiddle with retain settings higher or lower untill it works for your build)
  3. I found out, getting your model small/bigger (tested in blender & sl) Merge more objects into 1 object to get the size down. (in blender ctrl-J to merge) (max 8 textures/materials can be used for 1 object in SL) normals: Smooth objects cost a lot less 'vertices'*; compared to their 'flat' version. UV layout: If your object triangles shares some of the same points in the uv-layout; your number of 'vertices'* also can go down. *(with 'vertices' I mean the number that shows up in the model preview; when uploading your model into sl)
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