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ebrink Fugue

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  1. The event that triggers the script in the object that is to be attached is when it rezzed. The event that triggers it's rezzing is when the owner sits on the seat prim. This works very well as 'owner only', which of course, is not quite what I want. Because the prim that is to be attached is not linked when rezzed I can't influence it's script with the CHANGED & CHANGED LINK event, which would be able to detach the UUID of AvatarOnSitTarget, as you said. That could be used it it is possible to offer attachment direct from inventory. At the moment I just have an object that gets rezzed and offered for attachment when the owner sits, rather than anyone. I though about using a close range sensor OnRez, but it seems clumsy given the new streamlined nature of AttachToAvatarTemp.
  2. Thanks. The script (similar to the one above) is inside a prop which is rezzed by a AVsitter. On rezzing, the object asks for permissions and is then attaches itself via the new llAttachToAvatarTemp. Then on 'stand' it detaches and dies - avoiding inventory clutter. This is working okay now for the owner, thanks to all you help, but I want general passers by to also by able to uses this object. The sort of way AVsitter gives an 'ALL' function to the poses. In fact, at the moment anyone can sit and make the prop appear, they just don't get asked permissons to attach it. Hope that's clearer and thanks for all your advice. I'm usually not too bad at scripting but this has had me baffled.
  3. Thank you very much. My object containing this script is rezzed in position and then the owner is asked for permission to attach. What would I use so to replace llGetOwner() so anyone can give their permission?
  4. Thanks for your help. I'll take a look at this and see how it goes. It works well, with a directly attached object but I haven't had the same response yet when integrating it with what I was doing. I'll experiment some more. Thanks again!
  5. I've been messing around with all those and they don't answer my specific problem. I'm looking for a way to not only terminate the animation loop but pressing stand (which happens) but also to make an attachment (the book) register the fact that the avatar has stood up and detach itself using llDetachFromAvatar. I was getting somewhere with this - do while - but the object seem to forget the agent and the fact it was sitting after a short while and run straight through: integer agentInfo = llGetAgentInfo(Key); if(agentInfo & AGENT_SITTING) then a "do while" basically trying to keep it monitoring the agents situation so it could run though when it wasn't sitting anymore. Hope that's clearer.
  6. Is there a way of telling a temp attachment (say a book) to detach when the avatar holding it 'stands' from a looping animated sit? In effect to make the book die and disappear on "stand".
  7. If a product gets removed for reasons of questionable search words, who can we contact address the situation. We all heard of malicious flagging of items, but there seem no way to contact anyone to attempt to sort the problem out.
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