Oh finally I'm able to respond! lol. Thanks for the helpful feedback. Basically it looks like texture vomit when applied...all kinds of not right and all over the place, not at all like it fits.
I'm really inexperienced with Blender and have just been using it to convert files from .obj to .dae. I guess I will fiddle with making a UV map in it, was just hoping for an easier route. Hedus sounds interesting I will check it out some more. Do you find it any easier than Blender for mapping?
I think Zbrush is also useful for easier mapping, of course you gotta pay $$ for that!
Any tips for the proccess of mapping in Blender?