Wondering if it is possible to reduce the amount of lag on this particle script... or if there is an alternative out there??? Having an extra laggy time! llParticleSystem([ PSYS_SRC_TEXTURE,"abcdefghijklmnopqurstuvwyz6127-f322ed6ebca6", PSYS_PART_START_SCALE,<0.2, 1.0, FALSE>, PSYS_PART_END_SCALE,<3.0,2.0, FALSE>, PSYS_PART_START_COLOR,<0.5,1.0,1.0>, PSYS_PART_END_COLOR,<0.5,1.0,1.0>, PSYS_PART_START_ALPHA,0.02, PSYS_PART_END_ALPHA,0, PSYS_SRC_BURST_PART_COUNT,12, PSYS_SRC_BURST_RATE,.1, PSYS_PART_MAX_AGE,3.6, PSYS_SRC_MAX_AGE,0.0, PSYS_SRC_PATTERN,4, PSYS_SRC_BURST_SPEED_MIN,2.5, PSYS_SRC_BURST_SPEED_MAX,4.0, PSYS_SRC_ANGLE_BEGIN,(float) 0.03*PI, PSYS_SRC_ANGLE_END,(float)0*PI, PSYS_SRC_ACCEL,<0.0,0.0,-1.5>, PSYS_PART_FLAGS,(0 |PSYS_PART_INTERP_COLOR_MASK |PSYS_PART_INTERP_SCALE_MASK |PSYS_PART_EMISSIVE_MASK |PSYS_PART_FOLLOW_VELOCITY_MASK |PSYS_PART_WIND_MASK |PSYS_PART_BOUNCE_MASK)]);