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Xpl0ad3r Neox

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  1. @Rolig Loon Thank you. I actually was looking forward for that idea, I was just looking for a way around, but that will save me some time. The thing is, I'm developing a Delivery Script which automatically finds out the contents inside the prim and lists them up on the buttons of the menu... So the buttons are automatically set to the content name, however, sometimes there are contents, like a notecard or texture that have a longer name, in these cases, it reproduces the following script error: "button labels must be 24 or fewer characters long". Well, I'll use this method if there isn't anything else I could try.
  2. Hello there, I'm sorry, though I'm almost sure this has been answered a few times for some reason, I can't seem to find anything that could really help me. The max length of a button label is 24 bytes, is there any workaround for this? Looking at the wiki I noticed this part: [quote]llBase64ToString(llGetSubString(llStringToBase64(theString), 0, 31))[/quote] I'm not sure if has anything to do with it anyway... Any help? Thank you in advance!
  3. Thank you for the suggestion. I actually took a look at Marketplace, and I didn't succeed finding a " vending solution" that would not require a Physical Store, as I don't own one.
  4. @steph Arnott Everything will still be done within SL... the web page would work just like a shortcut, no taxes or whatsover included.. I don't think it would be stealing from LL anyhow, since the LL's would still circulate in-game. The user enters in, likes some item, presses the buy button, then somehow the LL are charged and sent to the item creator in-game.
  5. @revochen Mayne Yes, that is what I meant... Well, that's what I understood from the functionality I refered above: A store with a web front end that communicates to an in-world object to exchange L$ and inventory items. I wasn't exactly sure if it was against the TOS, but after I read that, I though it would be possible.
  6. What I meant by "proper example" is just a simple example for the only purpose of explaining how can I use a web front page to exchange L$ from people, the wiki may give a general idea, but it's making me confused...
  7. Good evening everyone, I've been reading on how to interact with in-world objects through PHP, then I went in "LSL HTTP server" wiki's page and noticed this functionality (which is exactly what I'm looking for): A store with a web front end that communicates to an in-world object to exchange L$ and inventory items.However I couldn't find a proper example, could someone give me some help here please? Thank you!
  8. Well, that was what I was guessing already, thank you everyone. I'm not sure though if you're familiarized with the Firestorm's feature "Keyword Alerts", with this feature it is possible to intercept those messages, was wondering how it is done even though I'm aware it is "outside" coding (in c++ rather than LSL...). This would be nice, instead of relying on a viewer to do such work, I could change between viewers without being dependent of one.
  9. Hi there, I'm new to LSL and I'm trying to develop a simple script that checks for some words sent by a HUD, however, it appears that this HUD is using another channel to send its messages, as I've tried to listen to channel 0 and it doesn't is not recognized. Only I am able to see the HUD's messages not anyone else. So' Im wondering if there's anyway I could detect the HUD's channel, preferably without brute force... Thanks in advance!
  10. Hi there, I'm new to LSL and I'm trying to develop a simple script that checks for some words sent by a HUD, however, it appears that this HUD is using another channel to send its messages, as I've tried to listen to channel 0 and it doesn't is not recognized. Only I am able to see the HUD's messages not anyone else. So' Im wondering if there's anyway I could detect the HUD's channel, preferably without brute force... Thanks in advance!
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