Hi everyone. This is my last hope to find some help, as it has been eating my brains for several hours and even days. I made a poncho. It came out perfectly, but when uploaded inworld, even with alphas, some parts of avies forearms would poke through it, due AO's. So, i didn't like that, and went back to Blender v272 and made a second version of the poncho. The idea is it to fall naturally down your shoulders and arms. No sleeves, no nothing. But to rig it in T-pose and then weight paint it it messes all up, no matter how many times i tried to re-do it. What can i do here, to make it look perfect inworld ? I was told this is one of the hardest things to make. But, i don't really care. I just want to know what steps can i give to make it look like it should when uploaded inworld, and not have some bits poking through even if they're with alphas. Thanks in advance. Any tip, hint, video tutorial, whatever is pretty valuable for me. I am about to give up, and that would be a shame on me.