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Oberon Onmura

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Posts posted by Oberon Onmura

  1. I suspect that it is related to the server 45 FPS. It looks like a glitch - perhaps some dropped frames - when it attempts to update continuous motion. I've decided to live with it for now rather than try to figure out a work-around. I'll make a Jira entry when I get a chance. Thanks for doing the tests.

  2. I'm rotating a physical prim very slowly using llTargetOmega(). I need the prim to be physical so I can trigger the at_rot_target event later on in the script. No problem there.

     

    My problem is that the rotating prim jerks - usually at around 22.5 degrees from where it begins its rotation. I've tried lots of different spinrate and gain values. I was thinking the problem was perhaps related to the sim or physics FPS of 45. But nothing has worked perfectly. I'm able to make the problem WORSE! But I haven't yet achieved a perfectly smooth, very slow rotation. Any ideas?

     

     

  3. Hi all - I finally got 3.2.xxx to run, but when I enable Basic Shaders everything goes black, pretty much. Every prim at least - and no particles, no alpha textures, etc.  Is this a known issue? Is there anything I can do to fix this in my client?

     

     

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